With most of the bottom plating blocked out, I've moved to other parts of the bottom. Once the bottom of the ship is out of the way, things will get exciting. Updates will probably be a little slower as I work through this area as there really won't be much to show aside from floors, floors, more floors, even more floors, wing tanks floors, more wing tank floors, and more floors. Some isolated floors with surrounding bottom plates, vertical keel, and wing tank boundary. It will not be fun.Ī little less clutter. Then comes the next challenge: Making more of the plating around the turn of the bilge (the curved corners along the bottom-sides of the ship where the hull goes from horizontal to vertical, along which the bilge keels are placed), and then making the wing tank brackets. Once the tank floors are in place, I can start placing intercostals and other parts. The doubled-up angle bars (the connecting pieces between the tank floors and tank top plating) on some floors are due to the stools for the boilers which will eventually be placed in this area. Note the intercostal locations and the future wing tank brackets at left in green.Ĭloser view of the watertight boundary plates between the inner and wing tanks. For the moment I'm only working on the floors for the inner tanks, with the dividing plates between the inner and wing tanks now done.Ĭloser view of some floors with their lightening and limber holes. It's going to be a rather long process yet, so we'll see how that goes. This means every floor is unique and needs various tweaks in their meshes as they're placed. While they're pretty much uniform through part of the middle of the ship, the tank floors start getting unique the further fore and aft you go, due to the curvature of the hull mainly, as well as the changing patterns of intercostals (those are blue in these images). The various colored objects elsewhere are of course the double bottom blockout, to be soon replaced by proper detailed models. Many of the amidships tank floors more or less in place. Ongoing work for the tank floors below the Engine Room, which are higher and rather different, designed to be covered by much thicker and flush plates under the engines. The lightening and limber holes in them remove some weight while allowing water to flow inside the ballast tanks. For those still out of the loop, the "floors" are the vertical frames/plates running side-to-side out from the center vertical keel, like ribs making up the bottom. I more or less finished blocking out the lightening holes and some other aspects of the double bottom, so it was time to start working on the actual models for the tank floors. Kyle here, just a quick update on structural model progress. The blue parts will be the locations of intercostal plates. (This has worked for Demo 3, not confirmed for Demo 401) OR just turn disable your wifi/internet connection. (This method in particular could cause issues elsewhere in the Demo).įIX #4 - Open Windows Defender Firewall, click on Advanced Settings, go to outbound rules and create new outbound rules for the Demo files to disable their internet access. If your computer cannot handle the demo, we apologize).įIX #1 - Disable any hardware monitoring software (MSI Afterburner, Geforce Experience, Steam)įIX #2 - Run the Demo as an AdministratorįIX #3 - Create a shortcut for the Demo and add ' -dx11 ' (without quotes) to the end of the command string. Recently we decided to optimize it and release it for free to the public, but only so much optimizing can be done. (Reminder that this demo was designed for developers only. But these have solved a lot of problems for other players. WARNING: While they may get the demo to run on your lower-spec computer, it may cause other parts of the Demo to not work correctly as some of these alter the Demo in other ways. If you still get Fatal Error messages, there have been a few fixes found by the fans that I will post here. Hello all! We are aware of the texture bugs and other issues with the demo and are working on updates as we speak! Be sure to download the newest version, download the Unreal Prerequisites that come with the demo and update your Graphic Drivers.
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